One connected survival experience across planets, built around a persistent universe and responsive full-body first-person movement and combat.
M1
FIRST PLAYABLE MILESTONE
Persistent survival across planets
Join a persistent universe where survival reaches beyond a single planet. Gather resources, process materials, craft weapons and equipment, and build a base. Fight for supplies, recover from loss, and keep the world you build across sessions.
Gather & process resources
Craft weapons & ammo
Build & secure a base
Prepare gear & store supplies
Combat, respawn & loot recovery
Keep your base & belongings
Travel between planets
The goal is to bring all of this together through a full-body first-person experience: explore on foot, fly from one planet to another, and continue gathering, crafting, building, and surviving wherever you land.
Milestone 1 features
Explore what each feature contributes to M1 and the experience we're aiming to create.
REAL IN-GAME CAPTURE
1/6
Full-body FPS & survival combat
Responsive full-body movement should make exploration and first-person combat feel grounded in the world. Venture out for resources, defend your supplies, and confront other survivors. Death leaves loot to recover, giving each encounter consequences for what you bring home.
M1 goals and scope
Responsive full-body movement across planetary terrain
Player combat with a focused starter weapon set
Death, respawn, and recoverable player loot
M1 focuses on a polished full-body FPS foundation and basic PvP, with a small weapon set supporting combat, death, and loot recovery across the demo's planets. A large arsenal, advanced balance, explosive raiding, and ship combat sit beyond this first milestone.
Gather a focused set of natural resources, process them into useful materials, and craft the equipment that keeps you going. Weapons, ammunition, and building supplies connect life on the surface to the next expedition, whether you're staying on your home planet or establishing yourself elsewhere.
M1 goals and scope
Gather the starter resources that support life on a planet
Process raw resources into materials for equipment and construction
Craft a focused set of weapons, ammunition, and building supplies
M1 focuses on a small, connected set of resources and recipes that supports combat and base building on each supported planet. Broad production chains, crop farming, and a large crafting catalog belong beyond the first demo.
Choose the equipment and supplies you take into the world, then bring resources or recovered loot back to storage. Your inventory connects exploration, crafting, combat, and base life, making preparation and the return from an expedition part of the same survival experience.
M1 goals and scope
Carry a practical loadout for exploration, gathering, and combat
Build up reserves of resources, equipment, and ammunition at your base
Share access to stored supplies or keep them under your own control
Prepare your equipment, keep essentials within reach, and store gathered resources, crafted items, and recovered loot at your base. M1 focuses on personal gear and base storage, with the choice to keep supplies private or share access with other players.
Turn a chosen patch of ground into a small, usable base. Combine modular building pieces into an enclosed shelter, store the supplies you've earned, and decide who can share them. Your base should support life on a planet and give every expedition somewhere to return to.
M1 goals and scope
Build a small base from modular snap-together pieces
Use gathered and crafted materials to establish a planetary foothold
Keep shared or personal supplies in storage with controlled access
M1 targets a compact, enclosed base built in first person, with material costs, persistent ownership, and useful storage. The same building experience belongs on each supported planet. Advanced construction systems and explosive raiding are outside this first-demo scope.
Your character, equipment, bases, and stored supplies belong to the same persistent universe. Returning to the game should feel like resuming a life in that world, with the results of exploration, crafting, building, and combat carried forward.
M1 goals and scope
Continue with your character and equipment across visits
Return to established bases and the supplies stored within them
Carry the consequences of crafting, building, and combat forward
M1 focuses on saved characters, bases, ownership, and container contents across reconnects and server restarts. Persistence also retains the outcomes of crafting and combat: it keeps your progress, without undoing supplies spent or equipment lost through play.
Fly from a planet's surface, through its atmosphere, and across space to another world. Arrival is the start of another chapter: gather resources, craft equipment, build a base, and encounter other survivors there. M1 aims to make these worlds feel like connected places in one persistent universe.
M1 goals and scope
Planetary flight from surface departure to arrival on another world
The same gathering, crafting, building, and combat experience across supported planets
A coherent journey from on-foot exploration through space and back to the surface
The first demo focuses on travel between its supported planets and a consistent experience of terrain, atmosphere, and space along the way. Planet-to-planet flight is part of the core milestone; a personal cargo ship remains a separate stretch goal.
Explore a planet on foot, take flight, and establish a new foothold on another world. Travel should open up more of the same survival experience.
02 / ESTABLISH
Gathering, crafting & building
Turn local resources into equipment, ammunition, and a base. Stockpile supplies for the next expedition or use them to establish yourself on another planet.
03 / SURVIVE
Combat & recovery
Encounters with other survivors put your equipment and gathered supplies at stake. Recover after defeat or bring hard-won loot back to your base.
04 / RETURN
A persistent life across worlds
Return to a universe that remembers your character, bases, and belongings. Each expedition becomes part of an ongoing survival story across the planets you visit.
Where we go from here
The first demo is the foundation for the wider universe.
CURRENT ORBITAL SCENERY
FIRST-DEMO STRETCH
A ship of your own.
A basic personal ship would add a mobile link between the worlds you settle. Carry supplies for a new outpost or bring gathered resources back to a home base, with accessible onboard cargo storage.
Planet-to-planet flight is required for M1. Owning and operating this cargo ship is a first-demo stretch goal.
HELIOS SYSTEM
LATER MILESTONES
Beyond the first demo.
Later milestones aim to extend life beyond planetary outposts, with space stations, broader ship systems, and more ways to live and work across the universe. Travel should connect what you do on the ground with a growing life in space.
These goals build on M1's survival foundation. Their scope, order, and timing will be defined separately.
Outside the first demo: crops, creatures, explosive raiding, and ship combat.