Persistent world & player progress
Feature images
Aster Vale by day and night. These are world views; the persistence goals are described below.
A life that carries on across worlds.
Your character, equipment, bases, and stored supplies belong to the same persistent universe. Returning to the game should feel like resuming a life in that world, with the results of exploration, crafting, building, and combat carried forward.
Milestone 1 goals
- Continue with your character and equipment across visits
- Return to established bases and the supplies stored within them
- Carry the consequences of crafting, building, and combat forward
The experience
A base on one planet remains part of your life while you explore another. The goal is to connect expeditions and return visits into an ongoing experience, so the resources you invest and the places you establish continue to matter.
M1 scope
M1 focuses on saved characters, bases, ownership, and container contents across reconnects and server restarts. Persistence also retains the outcomes of crafting and combat: it keeps your progress, without undoing supplies spent or equipment lost through play.

